2020_1015 Light - Diffuse & Specular 1. Cube & Terrain object에 Specular Shader 적용 DX11 3D Game Programming 4년 전
2020_1008 SolarSystem 1. Cube ( Planet ) 더보기 #pragma once class Cube : public Transform { private: Mesh* mesh; Material* material; // typedef VertexColor VertexType; vector vertices; vector indices; // float rotationSpeed; float orbitalSpeed; // Cube* orbitalCenter; Vector3 orbitalPos; float angle; /////////////////////////////////// public: Cube(); ~Cube(); // void Update(); void Render(); //////////////////////////.. DX11 3D Game Programming 4년 전
2020_1007 Render Cube [Camera class ] 1. View, Projection 관련 함수 더보기 #pragma once class MatrixBuffer; class Camera : public Singleton { private: MatrixBuffer* viewBuffer; MatrixBuffer* projectionBuffer; public: Camera(); ~Camera(); // bool Init(); // void SetVPBuffer(); void SetViewport(); void SetViewProjection(); }; //////////////////////////////////////////////////////////////////////////////////////// #include "Fr.. DX11 3D Game Programming 5년 전