2020_1125 SpriteEffect
1. SpriteEffect 더보기 #pragma once class SpriteEffect : public BillBoard { class SpriteFrameBuffer : public ConstBuffer { public: struct Data { Float2 startPos{}; Float2 size{ 1.0f, 1.0f }; Float2 maxSize{ 1.0f, 1.0f }; float padding[2]; }data; // public: SpriteFrameBuffer() : ConstBuffer(&data, sizeof(Data)) {} }; // struct Clip { Float2 startPos{}; Float2 size{ 1.0f, 1.0f }; Float2 maxSize{ 1.0f..