DX11_2020_0818_화_Store_Inventory_FileIO(tsv)
1. Item 더보기 #pragma once class Store; class ItemSlot; enum ItemType { None, Helmet, Armor, Boots, Gloves, Shield, Weapon, }; // struct ItemData { int key; ItemType type; string name; int value; int price; float frameX; float frameY; ItemData() : key(0), type(None), name(""), value(0), price(0), frameX(0), frameY(0) {}; // ItemData(int _key, ItemType _type, string _name, int _value, int _price, f..