DX11_2020_0810_월_Top-Down_Shooting 1. Player a. Head, Body 구분하여 Animation 출력 [ Isaac class (Player) ] 더보기 #pragma once #include "Framework/Math/Transform.h" #include "Object/GameObject/Isaac_Head.h" #include "Object/GameObject/Isaac_Body.h" #include "Object/GameObject/Bullet.h" class Isaac { public: Isaac_Head* head; Isaac_Body* body; // vector bullets; int bulletCount; // Vector2 moveDir; Vector2 dir; // float speed; bool isAtta.. DX11 2D Game Programming 5년 전