2020_1102 Model Anim(Jump) & Camera Move(Follow Target) 1. Model Jump 더보기 void ModelObject::Jump() { if (onGround == false) return; // onGround = false; // fallSpeed = jumpForce; // SetAction(JUMP, 3.0f); } void ModelObject::Fall() { if (onGround == true) return; // fallSpeed -= gravity * DELTA; position.y += fallSpeed * DELTA; // if (position.y GetHeight(GlobalPos())) { position.y = terrain->GetHeight(GlobalPos()); onGround = true; fallSpeed = 0; Se.. DX11 3D Game Programming 4년 전