DX11_2020_0728_화_Collider Offset
1. Collider Offset 적용된 상태에서 Rotation 구현 더보기 void Plane::InitPlane() { quad = new Quad(L"Textures/airplane.png"); quad->pos = { WinWidth * 0.5f, WinHeight * 0.5f }; // collider = new RectCollider(Vector2(100.0f, 100.0f), quad); collider->SetOffset(Vector2(0, 100.0f)); // InitBullets(); } ////////////////////////////////////////////////////////////////////////////////////////// void Plane::Rotate(..