2020_1110 Model Outline [소스코드] drive.google.com/file/d/1lgCmV3CTkOW-_ML6MG0J61mgLXhGZ51O/view?usp=sharing 1. DepthStencilState 더보기 #pragma once class DepthStencilState { public: enum Mode { OFF, WRITE, MASK }; //////////////////////////////////// public: void SetMode(Mode mode); }; //////////////////////////////////////////////////////////////////////// void DepthStencilState::SetMode(Mode mode) { desc = CD3D11_DEPTH_S.. DX11 3D Game Programming 4년 전
DX11_2020_0812_화_OutLine_PSShader 0. FilterShader -> [ActionFilterShader] - Action이 포함된 Object를 Render 하기 위해 ActionBuffer(slot : b0) 추가 - imageSize -> action->size로 변경 - action의 frame이 적용하여 uv 수정 더보기 /* Filter Shader - Texture Shader Base */ Texture2D map : register(t0); SamplerState samp : register(s0); // cbuffer Info : register(b1) { int selected; int value; // int value1; int value2; } // cbuffer ImageSize : register(b2) { f.. DX11 2D Game Programming 5년 전