2020_1020 Terrain Edit ( Terrain Brush ) 1. TerrainEditor class 더보기 #pragma once class TerrainEditor : public Transform { private: typedef VertexUVNormalTangent VertexType; // public: class BrushBuffer : public ConstBuffer { public: struct Data { int type; Float3 location; float range; Float3 color; }data; // BrushBuffer() : ConstBuffer(&data, sizeof(Data)) { data.type = 0; data.location = Float3(0, 0, 0); data.range = 10.0f; data.colo.. DX11 3D Game Programming 4년 전