2020_1019 Terrain Edit ( Save & Load ) 더보기 1. TerrainEdit Scene #pragma once class TerrainEditorScene : public Scene { public: struct ObjectData { Vector3 position; Vector3 rotation; Vector3 scale{1.0f, 1.0f, 1.0f}; }objData; //////////////////////////////////// private: Terrain* terrain; // Vector3 pickingPos; // bool setCube; // bool setSphere; float sphereRadius; // vector spheres; vector cubes; ///////////////////////////////////.. DX11 3D Game Programming 4년 전